Merged Demo Live!


This is a big post.

First of all, let me start with the demos: Both demos have been merged into one, meaning.

The Basic Demo and the Advanced Demo are one now, the game will prompt for an option, whether you want to play the basic or the advanced.

As for what each demo entails:

The basic demo contains the first minutes of the game (Truly, this time there's almost no game breaking bugs i swear) allowing you to play with up to 4 characters until the second story boss. You also get a preview of what is the upgrade system, the Passive Elent System, and Chain Elent skill.

The advanced demo is for those who already played the outdated basic demo version, since this new one and the old  are the same (just without the bugs). This demo contains a bit more of story, 8 characters and almost all features of the Advanced Technical Multishift Linear Motion Battle System, which are:

  • - Chain Elent Skill
  • - Alteration Elent Skill
  • - Limit Elent Skill
  • - Overflux Skill
  • - Blink Chase Skill

Along with these features, certain battles for your enjoyment have been added, so you can play for as long as you want:

  • - Makeria Cameo Battle (These will almost literally kick your ass)
    •   -> Rook Valorie (GenericFantasyDev's Cameo Character)
    •   -> Black Mage (Black Mage's Cameo Character)
    •   -> O'Donell (TRIDIUM's Cameo Character)
    •   -> Holder (Holder's Cameo Character)
  • - Normal Rank Arena Battle (These not so much)
  • - Easy Rank Arena Battles (Neither those)
  • - 2 Wandering Bosses (These might kick your ass)

Also, here's the changelog

  • - Fixed load game bug
  • - Fixed weird crash related to YEP_AutoPassiveStates

>To avoid this, you might have to eat an extra cutscene during boss fights. Thankfully, losing a random encounter will only throw you out of the fight. (Unless you're at the... i can't say yet :) ).

  • - Fixed event after defeating Miner Orc
  • - Fixed Font being unreadable
  • - Fixed Incorrect Gamepad Buttons
  • - Changed Tutorial overlay to reflect the correct control schemes
  • -> Tutorial prompts now are split for Keyboard and Gamepad: The game will try to listen for any gamepads during the tutorial, and will display only the buttons for the gamepads. Else, it will display keyboard keys. (Currently under test, you can select your preferred device on the Basic Demo)
  • - Fixed A.I going dumb after selecting Easy as difficulty
  • - Slightly improved A.I Decision making in increased difficulties
  • - Small fixes to various Elents.
  • - Fixed Takeshi and Perla having the wrong starter Elents equipped.
  • - Slightly improved performance thanks to NW.js update
  • - Fixed Normal Attack Chain not working in demo.
  • - Fixed warning about encounters not appearing correctly after leaving the Bridge
  • - Fixed Guard button not working in gamepads.
  • - Fixed some events going too fast, so fast that the event reposition and dissapearance was shown
  • - Fixed some Elents having Spanish Translation that should not be available yet
  • - Fixed "ENEMY" HP Bar appearing also on "ALLIES"
  • - Fixed wrong spell casting reductions and calculation
  • - FOCUS no longer affects casting time. Instead, effectiveness has been raised towards affecting Status Effects, FLUX Reload amount, and Critical Hit Strength.  A high FOCUS count will grant increased critical power and stun duration
  • - Added an extra menu after losing a boss fight: You can retry the battle, load your saved game or go to the main menu
  • - Added Learn Potential tab to the main menu. More info in-game
  • - Added the first shop in Berdem. Starter Kit is still given to players (5 Ether Apples, 5 Ether Oranges)
  • - Added Spellcast Bars: These bars show the progress related to spells. Appear for both allies and enemies
  • - Added Sound Test: Allows you to listen to the songs you've heard at least once. It may contain spoilers.
  • - Reduced enemy attack regularity
  • - Reduced Enemy HP
  • - Normal attacks have been overhauled. Takeshi explains the new mechanic before entering Eidolon Mines
    • -> Each character has access to 4 base normal attacks. Can be extended up to 7 with the Combo Plus skills
    • -> Mage Characters have only access to one normal attack.
  • - Increased Duration of Dodge
    • Now displays the text PERFECT! when sucessfully dodging an impact
  • - Replaced Rising Strike (Joseph) with a stronger version. 
  • - Changed Rising Strike usability type from Aerial to Free
  • - Replaced Burning Edge (Joseph) with a stronger version
  • - Ally/User Spell time slightly increased.
  • - Certain team skills are now available during the basic demo.
    • -> All Team skills are available in the advanced demo
  • - Takeshi's Union Elents have new knockback properties.
    • -> Chain properties have been tweaked.
  • - (Not on Demo) Wendy's Elents have been tweaked
    • -> Lunar Rondo reworked
    • -> Sapphire Spear Sigma reworked
    • -> Tearing Moon's hitboxes adjusted
    • -> Riptide's hitboxes adjusted
  • - (Not On Demo) Mike's Elents have been tweaked
    • -> Thunder Crescent's knockback increased.
    • -> Decreased damage on Power Wave
    • -> Increased Movement Length on Sonic Strike


  • - (Not On Demo) Ryan's Elents have been tweaked

Combo capabilities have been improved in:

  • - Wyrm Hurricane
  • - Hurricane Orb
  • - High Impact
  • - Palm Strike
  • - Lightspeed Strike

- Finished new mechanic -> Blink Chase

Blink Chase is a Passive Elent that unlocks the ability to chase enemies when some moves launch them too far. This ability needs to be equiped in the Offense slots, and to activate its effect "C" is to  held down during the move. 

After the last hit of the Elent, the character will "Link" on the enemy, following it as long as its in the hitbox. This ability can only be used by the controlled character, provided that the ability itself is equipped. (Currently not working on Gamepads)

  • - Updated Sprites / HUD's / Animations
  • - Chain animation added
  • - Alteration animation added
  • - Battler Visual Updates
    • >Most Battlers now have their weapons out during the fight.
    • >Added animations for enemies
    • >Some bosses have improved animations (They're still somewhat static)

Sadly mapping is still awful :(

Always remember to check the Guide if you forget something!

Please let me know if any bugs arise. 

Have fun!

Files

Shadows of the Earth: The Vrila'an Legend Merged Demo (A+B)
External
Sep 28, 2023

Get (On Work)Shadows of the Earth: The Vrila'an Legend

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